![]() ![]() Generations' Sky Sanctuary seemed to hit a balance between those two styles far better, but obviously that has nothing to do with the modders behind this and instead SEGA at the time still having to take babysteps towards a good 3D Sonic. ![]() ![]() It always feels like you keep going from one extreme of just holding the boost button down while you have absolutely nothing else to do to the opposite extreme where you have finicky and punishing platforming sections in a gameplay style that doesn't accommodate slower platforming that well. It's neat to play a version of these levels that run at 60fps with decent controls and no QTE's, yet this mod still just reaffirms my opinion that even the daytime stages of Unleashed needed far more polish with their level design. ![]()
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